As vehicle artist I was tasked with modelling all vehicles for the music based racing game- "Riff Racer", available now on steam. All vehicles were created in Maya and textures in Photoshop, and were made to be suitable for a real-time rendering environment. The brief was to create a futuristic take on retro concept cars.
In game model of the Comet vehicle modelled in Maya, see rendering options for wireframe.
Original vehicle designs by Andrew Hammond
Check out a play through to see the vehicles in action...